Environment Art + 3d Modelling
Blender
This project started as a part of a bigger personal project I had in mind. My main goal was to create a Japanese themed environment with vibrant colours popping from Sakura trees.
My idea started from the creation of a moodboard and gathering references to create a solid foundation for what my final environment would look like.
My idea started from the creation of a moodboard and gathering references to create a solid foundation for what my final environment would look like.
One of the main parts about creating this environment would be modelling the Japanese temple.
My biggest inspiration for this was the Seiganto-ji temple
A Buddhist temple in Nachikatsuura, Japan
I started off my project by opening blender and create a rough shape of the structure
This was one of the more time-consuming parts of this project as I tried my best to ensure good topology while minimizing the poly count to make it more efficient when appended to a real-time game engine.
All parts of the building were carefully unwrapped and textured.
The textures were made using Quixel Mixer, some of the textures were pulled from Quixel Bridge Megascans and then modified to suit my project better. This was for example to match the hue and roughness of the wood used in Japanese Temples (Japenese Cedar). The walls were textured as Stucco and some imperfections were added to replicate worn walls. A coarse paper texture was used with some transparency and some emissive shaders applied to the wall behind it to replicate the famous Shoji Screen windows and doors used in Japanese Culture.
Detail was then added to the structure as well as a platform, stairs and railing. A HDRi was used as environmental lighting and to add a sky.
A Sakura Tree was then created using Blenders sapling gen addon and some shader nodes to create the pink/white leaves. Vertex groups and particle systems were used to render the leaves onto the tree.
The scene was then finished by populating the environment with the Sakura Trees and adding volumetric scatter to create a layer of fog towards the bottom of the temple. A Hair type particle system was added to the ground with the pink leaves as objects to mimic the effect of fallen leaves.
The final render was then imported into Photoshop to colour grade the scene and make some final adjustments to improve the overall look of the final image.
The final render was then imported into Photoshop to colour grade the scene and make some final adjustments to improve the overall look of the final image.