Environment Art
Unreal Engine 5.4
One of the best feelings about being an Artist is being able to bring your ideas to life.
I have always been drawn to Japanese Culture and its beautiful landscapes and buildings.
That's why I embarked on this journey to bring this idea to fruition.
I have always been drawn to Japanese Culture and its beautiful landscapes and buildings.
That's why I embarked on this journey to bring this idea to fruition.
Gathering reference images and identifying key elements and locations was an important starting step.
This helped me gauge which elements I should spend more time on.
Creating a story behind this idea also helps with the actual creation of this project.
This helped me gauge which elements I should spend more time on.
Creating a story behind this idea also helps with the actual creation of this project.
I wanted to make this a large-scale project with a high level of detail and a heightened sense of realism. Due to the scope of this project, It is still currently a work in progress. However this page is to showcase the design process and my journey so far until I reach the stage of completion
The scene was created in Unreal Engine 5.4 utilising the Temple I 3D modelled in blender. The scene was populated with assets from Quixel Megascans to help block out areas of the environment. The plan is to replace a majority of the key assets with 3D models made from myself once the environment has been designed.