Freelance 3d environment artist
Unreal Engine 5 + Blender + Substance Painter
LINK TO GAME
This is a published game I have worked on as a 3D Environment Artist for a group of students at Rochester Institute of Technology, New York. I took responsibility of creating all the building assets following the concept artists references. I saw through the whole process of greyboxing, low poly - high poly workflow, optimising, UV Unwrapping, texturing and a small prop set to go along with it.
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